Here is the MFD in one of DeltaGlider's screens just after deorbit burn.
This is the main mode, with the flight path on the background.
Current AoA is -1.452 degrees, lift is positive and lift forces are larger than drag forces (L/D is greater than 1).
The ship will land in 3440 seconds , after more than half earth flight. The velocity at landing will be 355.88 m/s, very good because is sufficently slow but leaves some margin to manouvre the ship in runway proximity.
The landing point coordinates are 144.5E and 9.8S. This may change because is very difficult to keep a constant angle of attack, but usually is of a sufficient precision. Remember that you have a lot of energy and it's quit simple to correct you position with small variation of bank and attack angle.
Below there is the same flight in "trajectory graph" mode.
Here the flight path is linearized. On the upper part there are Altitude and Velocity on distance. The ship will go to lower atmosphere and then will start a bouncing path. The velocity will rise with the descent, but will slow down on each bounce. The major bounces are around an altitude of 50000m.
The flight length is 21552 kilometers, as indicated on the lower right angle.
The ship now is not decelerating, there is a first isolated deceleration on first large bounce, then there are peaks on a constat and raising deceleration. Velocity and deceleration are correlated, so as deceleration raise velocity drops. Deceleration will peak to a safe 1.407 G, as indicated on upper screen.
Heating incoming flux is similar to deceleration, but slightly anticipated. As the ship enters on denser atmosphere with low speed, heating drops even if deceleration is still high.On peaks you will see rentry flames. With DGIII you can also read ship temperature.

